Go Back   The Ford Barn > General Discussion > Model A (1928-31)

Sponsored Links (Register now to hide all advertisements)

Reply
 
Thread Tools Display Modes
Old 09-01-2013, 10:40 AM   #1
Napa Skip
Senior Member
 
Napa Skip's Avatar
 
Join Date: Mar 2012
Location: Napa CA
Posts: 412
Default Games Model A Owners Play

Sponsored Links (Register now to hide all advertisements)
Our club held a gymkhana (and picnic) yesterday and I thought I’d summarize the events for other club’s consideration:

1. Hit The Bull’s Eye: Driver and passenger proceed to the check point where a pointer is attached to the front bumper (we used a ¼” dowel rod attached to the front bumper with a rubber band, positioned so the upper end of the dowel rod is just visible to the driver over the radiator shell). When given the ok, driver drives forward toward the target and attempts to place the pointer as close as possible to the bull’s eye. (Variation: attach the pointer to the rear bumper – driver or passenger side, or somewhere else if the vehicle does not have rear bumpers – and back up to the target in reverse. Alternate variation: blindfold the driver and have the passenger direct the driver to the target.)

2. Fishing Derby: Driver and passenger drive to the Fishing Guide where the passenger is given a fishing pole and directed to the fishing hole (the “fish” were 6” masonite cutouts with a steel screw for the eye and numbered on the back side from 1 to 12; the “hook” was a small magnet and the “fishing hole” was a small plastic children’s wading pool). Driver stops at the fishing hole while the passenger attempts to catch a fish. Fish is pulled out and held suspended in the air while the driver proceeds to the Game Warden where the fish’s “value” is recorded. Driver backs the car back to the fishing hole and the passenger attempts to catch another fish. The fist is then transported to the Game Warden as before. Three attempts to catch a fish are allowed. Any fish that gets away (falls off) during transport is not counted. Highest cumulative score wins. (Variation: limit the time at the fishing hole.)

3. Model A Roulette: A roulette wheel (constructed out of a Model A wheel and tire with alternating red and black segments numbered 1 through 10 on the spokes) is placed in the middle of the parking lot in the center of a circle at least as large as the turning diameter of the Model A. Driver and passenger line up to drive around the roulette wheel in a counter-clockwise direction (i.e., with the passenger on the outboard side of the roulette wheel circle). Passenger places bets on where the bean bags will land on the wheel (1 thru 10, odd or even, red or black). The roulette wheel is given a spin in the CW direction and the driver starts to circle the wheel in a CCW direction, staying outside the circle. Passenger lobs the bean bags at the roulette wheel, attempting to get the bean bag to remain on the spinning wheel. The score consists of the number(s) on which the bean bag lands + correctly predicting the number + correctly predicting odd or even + correctly predicting red or black. (Variation: spin the wheel CCW and drive in a CW circle with the passenger closest to the wheel. Alternate variation: blindfold the passenger and have the driver direct the lobs. Alternate alternate variation: blindfold both the driver and passenger…)

4. Don’t Spill The Wine: Create a “rough plank road” out of four 3-foot long 2x4’s (or 2x6’s; we used two of each) placed about 10-15 feet apart and lined up such that the left side tires of the Model A will drive over two boards and the right side tires over the other two, alternating right-left-right-left sides. Driver and passenger proceed to the start point where a wine glass is placed in the center of each running board and filled to the brim with water (save the wine for the picnic). Driver proceeds to drive over the rough plank road while attempting to keep the “wine” from spilling. Driver stops at the end of the road after driving over the four planks and the amount of “wine” left in the glasses is measured. One point is awarded for each ounce – or fraction thereof – left in the glasses. (Variation: blindfold the driver and have the passenger direct how the vehicle is driven.)

5. How Slow Can You Go?: Driver and passenger drive to the start point and the driver adjusts the GAV, the spark advance and/or the manual throttle for the slowest idle that will move the vehicle without stalling. With the hand brake off – and from a dead stop - driver engages the clutch in first gear and proceeds in the most direct manner to the start line. Once started, the driver may not adjust the GAV, spark advance or manual throttle, or use the steering wheel, clutch or brakes. Driver’s door must remain open at all times and driver’s hands must remain off the steering wheel to ensure compliance. As the front wheels cross the start line - one judge calls “start” signaling the timer to start the stopwatch. As the front wheels cross the finish line, the second judge calls “stop” and the timer stops the stopwatch. One point is awarded for each second elapsed from start to finish. (Variation: drive in reverse; steering is allowed.)
__________________
Skip Keyser
Napa Valley A's
Olympic Vintage Auto Club (1980-1982)
MARC of San Diego (1977-1978)
MAFCA (since 1978)
MARC (since 1977)
----------
Model A owners belong in their Model A’s; Model A’s belong on the road.

Last edited by Napa Skip; 09-01-2013 at 10:47 AM.
Napa Skip is offline   Reply With Quote
Sponsored Links (Register now to hide all advertisements)
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Sponsored Links (Register now to hide all advertisements)


All times are GMT -5. The time now is 09:13 AM.